Darts maths: why proper know-how beats blind treble luck
Darts maths does not start when you have 80, 60 or 40 left. It starts much earlier – the moment you stop just chucking darts and start actually understanding the game.
For anyone who does not just want to bash the score down, but actually wants to play darts properly.
Darts maths does not begin at 40 left. It starts around 350. Once you get that, you play differently straight away.
The bogey numbers: 169, 168, 166, 165, 163, 162, 159. Know them and you avoid them. Ignore them and you keep walking straight in.
At some point you stop calculating. You see the number and know the route. That comes from understanding, not from learning tables like a parrot.
Contents
Jump straight to the bit that matters most to you.
- The mistake almost every beginner makes
- The classic bogey numbers: when nothing goes
- The bogey trap: what it does to your head
- The second layer: why you should start counting from 350
- Why some checkouts make sense and others do not
- Which doubles are worth aiming for?
- Checkouts I would avoid at the start
- Why all of this has something to do with respect
- Why the first dart matters so much
- The system that eventually runs by itself
- Patty’s Oche Check
- FAQ
- More DartWorldHub guides
- Official sources
Understand the route first. Then throw with a lot less panic.
Because a leg is not always lost on the double. Plenty of legs go wrong earlier, when you park yourself on a number you cannot finish.

The mistake almost every beginner makes
I can imagine you have thought this yourself: why should I bother with routes and numbers when I cannot even hit trebles consistently yet? Loads of players think like that. And at first glance it sounds fair enough.
But darts does not work like that. You do not have to throw perfectly for this to matter. You should understand what is going on before the bad habits settle in. Because once you get why some numbers help you and others make your life harder, you play differently from the start. And yes, you play better too.
A leg does not always fall apart down on the double. A lot of the time it starts going wrong much earlier, because you score points but you do not see the route.
Patty jumping in: I can imagine what you are thinking now: “First I need to make sure the darts even fly straight into the board – and this bloke starts waffling about counting from 350?” Yep. I used to think exactly the same.
It took me years to really get it. Before that I did plenty wrong. I still won matches, sure – but often because I scored well or got lucky. Changing later was proper hard work, because I had been playing the same old way for ages.
That is what I want to save you from. Not so you calculate like a pro from day one. But so you understand early why some numbers help you and others make the whole thing harder than it needs to be.
The classic bogey numbers: when nothing goes
The highest checkout in steel tip darts is 170: T20, T20, Bullseye. Below that you have 167, 164, 161, 160 and 158. But between those numbers sit scores you simply cannot finish with three darts. No matter how well you throw. There is no route.
The classic bogey numbers in steel tip darts:
168
166
165
163
162
159
If you land on one of those numbers, you have a problem. You have to set up a new finish first, and that costs you another visit. So you have blocked your own route without maybe even noticing it.
The bogey trap: what it does to your head
This is the real problem, and hardly anyone explains it. It is not just maths. It is what happens in your head and in your arm when you are stood on a bogey number.
Imagine this: you are on 159. Your opponent has, let’s say, 200 left, throws a strong visit and leaves something under 100 for a makeable checkout. And you? You cannot finish, because you left yourself a bogey number. In that visit you can only try to set something up. But now you are under pressure, because you can see the other player might close the leg next time. Usually nothing decent comes out of your hand then. That is proper rubbish. And who is to blame for the whole mess? Just you, because you were not paying attention earlier.
The treble looks lovely, but the double pays the rent. You can throw as many 180s as you like. If you do not hit the double, you are gone. Especially in a tight match.
And players who go to a double under pressure miss it more often. That is exactly why a bogey number is so dangerous: it creates pressure before you even get to throw at a double.
The second layer: why you should start counting from 350 left
Now we go one level deeper. Plenty of players know the normal bogey numbers. But hardly anyone thinks about the second layer. That is where you see who really plays with a bit of brain.
Imagine you are on 349 left. You throw a 180. You have hit the maximum. And where do you land? On 169. A classic bogey number. You threw perfectly and still walked straight into the trap.
The hidden bogey numbers: a 180 puts you straight in trouble.
348
346
345
343
342
339
That is the nasty bit. You did not throw badly. You threw perfectly. And still you are in the trap. The mistake did not happen in the throw. It happened one visit earlier, when you did not care about your remaining score.
Important trigger numbers: 350, 347, 344, 341. With a 180 you are straight on a finish. 310 matters too: with a 140 you leave 170. If you know these markers, you think in routes, not just points.
Why some checkouts make sense and others do not
Why do so many pros throw for 40, for Tops? Because it is the highest double after the Bullseye and it gives you a big safety net. If your first or second dart drops into single 20, you still have 20 left for double 10. Miss double 10 into single 10 and you have 10 left for double 5. Those routes make sense, because one loose dart does not kill you straight away. You still have options.
It is the same with 32, double 16. If the first dart goes into single 16, you still have double 8. That is one of the best double routes because 16 and 8 sit right next to each other on the board. You do not even have to completely reset your arm for the second dart. Hit single 8 and you have 8 left for double 4, then double 2, and finally the famous Madhouse, double 1.
But let’s not pretend every player has to throw at the same doubles. One player loves Tops, the next loves double 16. Others like leaving 36 for double 18. And then you get someone like Mensur Suljović happily taking things out around 28, double 14, like it is nothing. Every player has their favourite corner of the board, and that is fine.
The real point is not which double you like. The real point is whether your favourite route gives you a safety net if the first or second dart lands in the single. Look at the routes through 40, 32, 36 or even 28: hit the single and you are usually still on another double. That is the whole story.
With Tops, 40, single 20 leaves D10. With D16, 32, single 16 drops you to D8. With D14, 28, single 14 leaves D7. That is the trick: you want a rescue rope for the second dart, so the house does not start burning just because the first one was a bit off.
That is real checkout thinking: play the double you feel good on. But make sure one missed dart does not throw you completely out of the leg and into an odd-numbered dead end. That is why so many players like these double routes. You have choices, and you do not kick yourself out of the leg with one bad dart. That is not luck. That is strategy.
Which doubles are worth aiming for?
Let’s keep it simple: some double routes forgive a mistake. Others leave you starving in a dead end.
40
Tops → D20 → D10 → D5. Highest finish after Bull. Three alternatives, all on the same side of the board.
32
D16 → D8 → D4 → D2 → Madhouse. The best double route. The fields sit together, no big arm reset needed.
36
D18 → D9. Two options. A solid choice if you are good on D18.
24
D12 → D6 → D3. Three steps, tidy route. Feels good when the third dart goes in.
18
D9 → not a great follow-up. Only if you have no better choice.
14
D7 → if you hit single 7, you leave an odd number. Dead end. Only with the last dart if you have to.
Patty’s tip: Practise these finishes. One dart after the other. At some point you do not have to calculate anymore. You know exactly that on 97, 83 or 67 there is one logical route. If you aim at the right number and only hit the single, you still keep your next two darts alive. That is the magic. Show your opponent you know what you are doing.
And I’ll say it straight: if your opponent can play a bit, he sees exactly where you were trying to go, even if the dart misses. He knows what you were trying to do. And that makes him uncomfortable. Because he also sees what would have happened if the dart had gone where it should have gone.
That is how you earn respect. And I’m telling you: the player behind you is watching everything. Make him sweat. Make him make mistakes.
Checkouts I would avoid at the start
At the start, I would not build your game around routes that regularly end on double 9, 11, 7, 19, 3, 17, 15 or 13. Those are emergency options – when you only have one dart left or a bad dart has forced you there.
The problem is simple: what happens if you hit the single? You have messed up the visit and you are left on an odd number you cannot finish with one dart. You do not want that. No way do you want to drive yourself into that dead end, especially as a beginner.
Using those finishes as a normal part of your game is dangerous. Always ask: what happens if I hit the single? That is why those doubles are for emergencies, not for your main route.
Why all of this has something to do with respect
Always think about the respect you are building against your opponent. If you play daft routes, you give him confidence. You are basically saying: “Look, I do not really know what I am doing here, so beating me should not be too hard.” And I’m telling you: that is not what you want.
You want respect. You want the other player sweating because you are playing the necessary routes, the clever routes. That unsettles plenty of players. When they see: “Right, this one knows his numbers,” it gets in their head. That is exactly the situation you want.
That is proper darts. Not just lobbing arrows and praying. Darts is decided in the head. When you know, without doing a full maths exam, where the next dart has to go, you stand differently at the oche. It shows. And it puts pressure on the other player. If you know what you are doing, you usually play stronger too.
Why the first dart matters so much
Knowing a checkout is not the same as understanding a checkout. Plenty of checkout charts show you one route. For example, 67 via T17 and D8. You can play it that way. But the real question is: why that route?
What matters is not only what happens when the treble goes in. What really matters is what happens if you only hit the single. On 67, a single 17 leaves 50. With two darts in your hand, I would not blindly go for Bull. Leave yourself a number you can actually finish.
My advice: Bullseye is mainly for the last dart. Going for Bull with the first or second dart just because it looks heroic is usually nonsense. That is more “once in a lifetime” than a plan you should build your game around.
A good route is not only good when the perfect dart goes in. A good route still gives you something when the first dart only lands in the single. That is the difference between a checkout chart and real darts knowledge.
The system that eventually runs by itself
You do not learn checkout routes like school vocabulary. Under pressure, you do not magically remember something you once read. Under pressure, what comes out is what you have practised, played and lived through many times.
Once you understand the bogey system, you stop calculating so much. You see 269 and your brain says: “Careful, bogey danger.” First dart at 19, then single 20, then treble 20. Bang: 170 left. Over time you recognise these numbers like something running in the background.
That is the system. You take work away from yourself. If you have seen numbers, transitions and sensible routes often enough, you do not need to stop your flow and calculate everything from scratch under pressure. You spot the route quicker. And that alone can be enough to stop a leg falling apart just because the first dart went into nowhere.
Darts maths is not just 100 minus 20 minus 20 minus 20. Anyone can learn that eventually. It gets interesting when you understand why one route is good, why a single is sometimes still perfectly fine, and why some routes turn into rubbish in a real match. Do not make life harder for yourself.
Nobody expects a beginner to know every checkout straight away. But if you understand early which numbers are good and where you are dragging yourself into trouble, you build a completely different feel for the game over time.
That is why this belongs with the real basics. Once you take it in and understand it, you play plenty of legs calmer, cleaner and with a lot less panic.
FAQ – Common questions about darts maths
When should I start counting properly in darts?
Earlier than most players think. You do not need to calculate like a pro from day one, but you should understand early which numbers help you and which numbers cause trouble. Especially from around 350 down.
What are bogey numbers in darts?
Bogey numbers are scores you cannot finish with three darts, even if you throw perfectly. The classic ones are 169, 168, 166, 165, 163, 162 and 159. If you land there, you need another visit to leave a finish.
Which double is best for beginners?
For many players, D16 and Tops are among the best routes. Not because they are magic, but because they give you options if you hit the single. At the start, that is worth a lot.
Do I have to learn every checkout by heart?
No. Learning tables without understanding them does not help much when the pressure is on. It is better to understand why a route makes sense. Then, with practice, the numbers start appearing by themselves.
What does “the treble looks lovely, but the double pays the rent” mean?
It means you can score like a machine and throw 180s all night, but if you do not hit the double, you do not win the leg. Scoring gets you to the door. The double opens it.
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